Here is my second pass of Simply Accelerated Mass Effect. I have added some clarifying notes to the character creation, changed the approaches to the version seen in Dresden Files Accelerated, … Continue reading Simply Accelerated Mass Effect 2.0
Last week, as a part of my celebration of Dresden Files Accelerated’s preorder release, I posted a couple of homebrew mantles. Today I want to revisit one of them: the … Continue reading Minor Talent Mantle, MK. II
Dresden Files Accelerated is coming! To celebrate the preorder of one of my most anticipated releases of 2017, I thought I’d share a couple of homebrew Mantles I’ve cooked up. … Continue reading Mantle Madness
This is different than the last time, honest!
Caleb H. initiated a conversation over at Fate Community on Facebook regarding the adjudication of the Teamwork and Mob rules in conjunction with each other. Caleb was having an issue of power, of the teamwork rules turning mobs into unstoppable bad-asses, and its an issue I am sure a lot of us who GM Fate have had (I know I did, initially). There are a lot of good thoughts in that discussion as well as link to a very interesting post by Ryan Macklin on the subject. Let’s add to it, shall we?
The stars seemed to align perfectly: I wanted to run a superhero-themed game of Fate Core, Evil Hat had Venture City, and then double-downed by offering an early look at … Continue reading Venture City Revisited Preview