Couple of years back, I took a crack at creating a power theme for Venture City, an excellent superhero system using Fate Core. For the uninitiated, a power theme in Venture City flavors a characters power and opens up additional options: it might be adding an elemental effect or making their power based on technology versus the super gene. Want to play a turbulent pyrokinetic or a crotchety spell-slinger? Power themes are how you’d do it.
Evil Hat and Fate are taking us to SPAAAACEEE with not one, but two new titles: Tachyon Squadon and Fate Space Toolkit. It’s a surprise for me, to be sure, but a welcome one!
Tachyon Squadron is currently on Kickstarter, and has already funded with 33 days still left on the clock. But, don’t think there is nothing in it for you now that it’s funded. If you pledge, at any level, you get access to a preview copy of the game in the form of a text-only PDF! Not only that, at time of writing, a tier reward has already been unlocked to get us a second text-only preview of Fate Space Toolkit! I’ve already read through the Tachyon Squadrons preview and, as a big fan of Fate, I am both pleased and intrigued by the mechanical additions this game is bringing.
Enthusiasm is all well and good, I hear you you say, but you need a little more if you’re going to put down cold, hard cash on this. I couldn’t agree more. Which is why I’ve written up for you my initial thoughts on what Tachyon Squadron is bringing to our Fate tables. Read on to find out more!
The conclusion to Era of the Ubermensch, in which our heroes must hunt a former ally while being hunted themselves by Nazi forces in occupied France.
A great example of the collaborative process inherent to Fate Core, this historical drama takes place during an alternate post-WWII era where superhumans are the WMD’s of their time. Powered by Fate Core and Venture City.
Ran by Thomas Elmeblom and hosted by moi, this Stargate meets V adventure was powered by a slightly modified version of Fate Core.