Here is my second pass of Simply Accelerated Mass Effect. I have added some clarifying notes to the character creation, changed the approaches to the version seen in Dresden Files Accelerated, and made some alterations to the Races and Classes.
Recently, I ran a session of my first draft of Simply Accelerated Mass Effect: a scaled down version of my Mass Effect Accelerated project, heavily inspired by It’s Not My Fault! Three player characters launched off the deck of a Systems Alliance dreadnought in a Kodiak shuttle, heading Earth-side on an important mission in Broken Hill, Australia only a few weeks after the end of the Reaper War. They were:
Most of the feedback I had for my preview of Mass Effect Accelerated was very positive, but one critique that came up was that it seemed too complex for a game of Fate Accelerated. While I like the level of complexity and granularity I am achieving (as I think it models the video games well with Fate), it definitely isn’t for every Fate GM or player. This inspired me to take a pass at Mass Effect as modeled after the excellent It’s Not My Fault.
As some of you are aware, I have been working on a Mass Effect Accelerated homebrew ever since I beat Mass Effect Andromeda. The marriage of the two was a no-brainer for me: I love Fate, and I love Mass Effect. Viola!
Last week, as a part of my celebration of Dresden Files Accelerated’s preorder release, I posted a couple of homebrew mantles. Today I want to revisit one of them: the Minor Talent. I’ve had a chance to work on this one a bit more due to working on a premade character for my next Dresden Files Accelerated game (more to come on that) and this is the result: