Relics: Creating the Campaign, part 6

If you’ve been following along at home, you should now be where I am in the process of Game Creation per Dresden Files Accelerated, and unofficial step I’ll call bring it all together. This step is a review of all the previous steps, making sure the pieces fit and integrating them together if you haven’t already done so,

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Prelude to Relics: A Fresh Assignment – Journal for Annika Kjelleberg

           Archive Number-AK-04052018-001

Memory-Log Recorded 4 June, 2018

Subject: Annika Kjelleberg, Valkyrie

Personal Protection Specialist, Monoc Securities

Begin Log:

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Relics: Creating the Campaign, Part 5

Last time, I talked about Detail the Factions and I mentioned that the only thing needed now to get playing was an inciting incident. Well today, that is exactly what’s on the menu as we Determine the Inciting Incident for our tables. Continue reading “Relics: Creating the Campaign, Part 5”

Relics: Creating the Campaign, part 4

It’s been building to this moment. You’ve talked about what your table wants. You’ve identified key elements. You may have even fleshed out characters. Now, it’s time to flesh out the game world you’ll be using for your sessions. It’s time to Detail Factions! Continue reading “Relics: Creating the Campaign, part 4”

Modern AGE Quickstart Teases AGE Action in the Current Day

I was super excited when I saw this pop up on DriveThruRPG. I’ve been waiting for awhile to see what Green Ronin was brining to the table with Modern AGE as, next to Fate, AGE is one of my favorite generic systems on the go at the moment. The quickstart is free to pick up, and at 35 pages it’s a meaty, but quick, read.

Pressed for time? No problem, I got you covered.

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