I shall not let a little thing like moving house prevent me from finishing this month of RPG questions. Lets lightning round our way to victory!
Yes…yesssss…YESSSSS! The opportunity I’ve been waiting for. To talk about a system so worthy of your money that each of you will fall over each other as you scream “SHUT UP AND TAKE MY MONEY” at computer screens (or preferred local-friendly-game store). Drum roll please…OVA: The Anime RPG, I choose you!
Another lighting round! Like I mentioned in my last post, doing a bit of a move right now which is making everything crazah! Without further ado, the questions I’ve missed:
Day 20: most challenging yet rewarding system? Those of you who know me as a gamer best know I tend towards rules lightish systems and actively avoid those systems with a lot of mechanics. That said, I did spend the last couple of years intimately learning and playing The Dresden Files RPG, which for a Fate-based game is quite rules heavy. They have a jankiness to them that is smoothed out in the more recent additions of the system, and while I will gladly be switching to Dresden Files Accelerated (assuming it is as good as the buzz I’ve heard). But I will always remember the system, and the many excellent sessions I ran with it, fondly.
Day 21: funniest rules misinterpretation in your group? Again, I tend to play games with that is rules light or simple. Any rules misinterpretations I can think of either turned into amazing learning opportunities or unmitigated disasters. I don’t tend to look on these situations with levity, as a result.
Day 22: supposedly random game events that keep reoccurring? Interesting question, but not something I have an example to put to. I’m more intrigued by what the question could be speaking to: are we talking about GM/player predilections, are we talking about events that keep happening and turn into a running theme or joke, or are we talking about some sort of “random event fallacy”? I welcome others thoughts on this in the comments below.
Day 23: worst luck stories? My stories tend to swing towards “hey this was a positive gaming experience that everyone enjoyed” to “the kind of horror show that causes people to quit the hobby”. Also, I will quote one of the more famous “old wizard” characters and say this: in my experience, there is not such thing as “luck”.
Not a great set of questions, for me at least. However, tomorrow roars in with a great one: what is the game you are most likely to give to others? My answers will likely not surprise, but I’ll try and dig a little deeper anyway.
As I rub my fingerless gloves together in glee, I present today’s question: best way to learn a new game? Caveat: your mileage may vary when it comes to my answer, or any of the answers you might see today from the rest of the community. This is definitely an area where you will learn what works best for you. When you do, go with it!
Today’s question asks: what innovations do you think the could help the hobby?